Gerekli silah komutları
Bunları OnPlayerCommandText ekleyin bu işde bu kadar................!!!!!!
}
if(!strcmp(cmdtext,"/cop",true)) {
GameTextForPlayer(playerid,"~b~cop aldiniz~~",4000,3);
GivePlayerWeapon(playerid,3,1);
GivePlayerMoney(playerid,-300);
return 1;
}
if(!strcmp(cmdtext,"/bıçak",true)) {
GameTextForPlayer(playerid,"~b~Bicak aldiniz~~",5000,4);
GivePlayerWeapon(playerid,4,1);
GivePlayerMoney(playerid,-200);
return 1;
}
if(!strcmp(cmdtext,"/kılıç",true)) {
GameTextForPlayer(playerid,"~b~Kilic aldiniz~~",5000,4);
GivePlayerWeapon(playerid,8,1);
GivePlayerMoney(playerid,-400);
return 1;
}
if(!strcmp(cmdtext,"/pistol",true)) {
GameTextForPlayer(playerid,"~b~Pistol aldiniz~~",5000,4);
GivePlayerWeapon(playerid,23,300);
GivePlayerMoney(playerid,-500);
return 1;
}
if(!strcmp(cmdtext,"/sawn",true)) {
GameTextForPlayer(playerid,"~b~Sawn aldiniz~~",5000,4);
GivePlayerWeapon(playerid,26,200);
GivePlayerMoney(playerid,-800);
return 1;
}
if(!strcmp(cmdtext,"/Uzi",true)) {
GameTextForPlayer(playerid,"~b~Uzi aldiniz~~",5000,4);
GivePlayerWeapon(playerid,28,500);
GivePlayerMoney(playerid,-600);
return 1;
}
if(!strcmp(cmdtext,"/mp5",true)) {
GameTextForPlayer(playerid,"~b~Mp5 aldiniz~~",5000,4);
GivePlayerWeapon(playerid,29,600);
GivePlayerMoney(playerid,-800);
return 1;
}
if(!strcmp(cmdtext,"/tec9",true)) {
GameTextForPlayer(playerid,"~b~Tec9 aldiniz~~",5000,4);
GivePlayerWeapon(playerid,32,500);
GivePlayerMoney(playerid,-500);
return 1;
}
if(!strcmp(cmdtext,"/ak47",true)) {
GameTextForPlayer(playerid,"~b~Ak47 aldiniz~~",5000,4);
GivePlayerWeapon(playerid,30,600);
GivePlayerMoney(playerid,-700);
return 1;
}
if(!strcmp(cmdtext,"/m4",true)) {
GameTextForPlayer(playerid,"~b~M4 aldiniz~~",5000,4);
GivePlayerWeapon(playerid,31,600);
GivePlayerMoney(playerid,-700);
return 1;
}
if(!strcmp(cmdtext,"/sniper",true)) {
GameTextForPlayer(playerid,"~b~Sniper aldiniz~~",5000,4);
GivePlayerWeapon(playerid,34,600);
GivePlayerMoney(playerid,-1000);
return 1;
}
if(!strcmp(cmdtext,"/Bomba",true)) {
GameTextForPlayer(playerid,"~b~Bomba aldiniz~~",5000,4);
GivePlayerWeapon(playerid,16,600);
GivePlayerMoney(playerid,-900);
return 1;
}
if(!strcmp(cmdtext, "/can", true)){
SetPlayerHealth(playerid, 100.0);
GivePlayerMoney(playerid, -200);
return 1;
}
if(!strcmp(cmdtext, "/yelek", true)){
SetPlayerArmour(playerid, 100.0);
GivePlayerMoney(playerid, -300);
return 1;
}
silah komutları alıntı değildir.....!!!!!!
Admin Evi
https://2img.net/r/ihimizer/img26/4914/gallery105.jpghttps://2img.net/r/ihimizer/img26/4959/gallery106.jpghttps://2img.net/r/ihimizer/img212/1459/gallery107.jpghttps://2img.net/r/ihimizer/img38/8704/gallery108.jpghttps://2img.net/r/ihimizer/img23/6624/gallery109.jpghttps://2img.net/r/ihimizer/img212/1263/gallery110.jpghttps://2img.net/r/ihimizer/img269/8264/gallery111.jpghttps://2img.net/r/ihimizer/img212/7885/gallery112.jpghttps://2img.net/r/ihimizer/img23/2549/gallery113.jpghttps://2img.net/r/ihimizer/img198/8933/gallery114.jpgBurda Kapıda Mevcut O kapıyı /malikaneac yazınca açılır /malikanekapat yazınca kapanır
/Özür Dilerimikane yazınca ışınlanır...!!!!!!!
if(strcmp("/malikaneac", cmdtext, true) == 0)
{
MoveObject(malikane, 1193.17, 2800.72, 7.04,2);
SendClientMessage(playerid, 0xAAAAAAAA, "Kapi Acildi.");
new Float:X, Float:Y, Float:Z;
PlayerPlaySound(playerid, 1139, X, Y, Z);
return 1;
}
if(strcmp("/malikanekapat", cmdtext, true) == 0)
{
MoveObject(malikane,1193.16, 2800.75, 12.61,2);
SendClientMessage(playerid, 0xAAAAAAAA, "Kapi Kapandi.");
new Float:X, Float:Y, Float:Z;
PlayerPlaySound(playerid, 1139, X, Y, Z);
return 1;
}
if (strcmp("/malikane", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid, 1192.7458,2791.5579, 15);
SetPlayerFacingAngle(playerid, 0);
GameTextForPlayer(playerid,"Admin Evine Hos Geldiniz",2000,5);
return 1;
}
İşte Objectleri;
CreateObject(11490, 1180.07, 2833.51, 9.82 ,0.00 ,0.00 ,180.00);
CreateObject(11491, 1180.04, 2844.57 ,11.26 ,0.00, 0.00 ,180.00);
CreateObject(11480, 1156.59, 2826.05, 12.01, 0.00, 0.00, 90.00);
CreateObject(1481, 1185.95, 2845.71 ,12.06, 0.00 ,0.00, 270.00);
CreateObject(14455, 1175.72, 2836.05, 13.02, 0.00, 0.00 ,270.00);
CreateObject(2224, 1176.33, 2829.43, 11.32 ,4.00, 0.00 ,43.00);
CreateObject(2563 ,1182.11, 2832.72 ,11.32, 0.00, 0.00, 630.00);
CreateObject(2236, 1179.59, 2839.45, 11.32, 0.00, 0.00, 0.00);
CreateObject(1792, 1179.96, 2840.16 ,11.82, 0.00,0.00, 0.00) ;
CreateObject(2229, 1181.24, 2840.23, 11.32, 0.00, 0.00, 0.00) ;
CreateObject(2229, 1179.50, 2840.17, 11.32, 0.00, 0.00, 0.00) ;
CreateObject(955, 1176.06 ,2837.34 ,11.82 ,0.00, 0.00, 90.00);
CreateObject(14651, 1184.40 ,2835.94, 13.32, 0.00, 0.00 ,0.00) ;
CreateObject(3749, 2430.23, -1658.91 ,18.04, 0.00, 0.00 ,90.00);
CreateObject(987, 1228.53, 2816.72, 9.82, 0.00, 0.00,264.00) ;
CreateObject(967, 1483.74 ,2810.54, 9.81, 0.00, 0.00 ,270.00);
CreateObject(987, 1229.39, 2828.68 ,9.82 ,0.00 ,0.00, 266.00) ;
CreateObject(987 ,1229.98 ,2840.66, 9.81, 0.00 ,0.00 ,267.00) ;
CreateObject(987, 1230.58, 2852.61, 9.82, 0.00 ,0.00 ,267.00) ;
CreateObject(987, 1230.56, 2864.55, 9.82, 0.00 ,0.00, 270.00) ;
CreateObject(987, 1218.46, 2864.57 ,9.81, 0.00 ,0.00 ,0.00);
CreateObject(987, 1206.51, 2864.60 ,9.82 ,0.00, 0.00, 0.00) ;
CreateObject(987, 1194.56, 2864.64, 9.71, 0.00, 0.00 ,0.00 );
CreateObject(987, 1182.59, 2864.66 ,9.61, 0.00 ,0.00, 0.00) ;
CreateObject(987, 1170.60 ,2864.68, 9.61, 0.00, 0.00, 0.00) ;
CreateObject(987, 1158.62, 2864.65, 9.66, 0.00, 0.00, 0.00);
CreateObject(987, 1146.59, 2864.64, 9.68, 0.00 ,0.00, 0.00) ;
CreateObject(987, 1146.54, 2852.62, 9.72, 0.00 ,0.00 ,90.00) ;
CreateObject(987, 1146.56 ,2840.63 ,9.76, 0.00, 0.00,90.00) ;
CreateObject(987, 1146.60, 2828.64, 9.74, 0.00, 0.00, 90.00) ;
CreateObject(987, 1146.63, 2816.63, 9.70, 0.00, 0.00, 90.00) ;
CreateObject(987, 1146.64, 2804.63, 9.70, 0.00, 0.00, 90.00) ;
CreateObject(987, 1158.83, 2804.48, 9.81, 0.00 ,0.00, 180.00) ;
CreateObject(987, 1170.84, 2804.53 ,9.82, 0.00,0.00, 180.00) ;
CreateObject(987, 1227.16, 2804.68, 9.82, 0.00, 0.00 ,180.00) ;
CreateObject(987, 1215.17, 2804.71, 9.82, 0.00, 0.00, 180.00) ;
CreateObject(987, 1182.83, 2804.52, 9.81, 0.00, 0.00 ,180.00) ;
CreateObject(3749, 1193.23, 2802.83 ,14.82, 0.00 ,0.00, 0.00) ;
CreateObject(3471, 1185.86, 2797.27 ,10.82, 0.00, 0.00 ,270.00);
CreateObject(3471, 1201.03, 2797.17, 10.82, 0.00, 0.00 ,-90.00 );
CreateObject(1808, 1176.04, 2838.83, 11.32, 0.00, 0.00 ,90.00);
CreateObject(1829, 1183.89, 2838.99 ,11.78, 0.00, 0.00 ,270.00 );
CreateObject(2028, 1180.13, 2838.59, 11.32, 0.00, 0.00 ,0.00 );
CreateObject(1568, 1180.97, 2828.71, 10.85, 0.00, 0.00 ,0.00 );
CreateObject(1568, 1179.19, 2828.72, 10.66, 0.00, 0.00, 0.00 );
CreateObject(1596, 1194.06, 2833.02, 18.85, 0.00, 0.00, 50.00 );
CreateObject(2627, 1183.17, 2845.80,11.26, 0.00, 0.00, 270.00 );
CreateObject(2630, 1180.60, 2845.72, 11.26, 0.00, 0.00 ,90.00 );
Admin evi alıntı değildir....!!!!
Nos sistemi
}
public SendAllFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_LOOK_BEHIND && IsPlayerInAnyVehicle(playerid))
{
if(!IsNosVehicle(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid, 0xFF0000AA, "Nitro Eklemen icin aracda olman lazin");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
PlayerPlaySound(playerid, 1133 ,0, 0, 0);
GameTextForPlayer(playerid,"~n~~n~~n~~n~~g~10X to ~n~~r~Nitro ~g~Eklendi!",1000,3);
}
return 1;
}
IsNosVehicle(vehicleid)
{
#define NO_NOS_VEHICLES 29
new InvalidNosVehicles[NO_NOS_VEHICLES] =
{
581,523,462,521,463,522,461,448,468,586,
509,481,510,472,473,493,595,484,430,453,
452,446,454,590,569,537,538,570,449
};
for(new i = 0; i < NO_NOS_VEHICLES; i++)
{
if(GetVehicleModel(vehicleid) == InvalidNosVehicles)
{
return false;
}
}
return true;
}
Bunları Modun Altına Yerleştirin veya müsait biyerine......!!!!!!!!
Nos sisteminin Bir kısmı alıntıdır......!!!!
Araç Komutu;
}
if (strcmp("/infernus", cmdtext, true, 10) == 0) {
new vehicleid;
new Float:X,Float:Y,Float:Z,Float:Angle;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
GetPlayerVehicleID(playerid);
CreateVehicle(411,X,Y,Z,Angle,0,0,600);
PutPlayerInVehicle(playerid, vehicleid, 0);
return 1;
}
CreateVehicle(411,X,Y,Z,Angle,0,0,600); Bu satırdaki 411 aracın idsidir.
Formu tararsanız SA-MP Wiki King.exe ile arac idlerini bulabilirsiniz.......!!!!!!
Yanlız çok az kısmı alıntıdır......
iyi kodlamalar Dilerim...!!!!
Kendi Modumdan Çıkarttım.......
Teşekkür yeterlidir....
Yakında programlar gelecek şimdilik idare edin.....